We are all Gods animated cartoons.
3DS Max, Maya, Blender.
Logos, leaflets, posters, mascots.
3DS Max, Maya, Blender, SketchUp.
ZBrush.
3DS Max, Maya, SketchUp, AutoCAD, Kerkythea.
Flash.
Game characters, mascots.
Photoshop.
Super-heroes.
Pencil.
Plasticine.
Final axe texture, a combination of Blender materials and textures painted with Photoshop.
The final model of the axe after changing the 'head'.
Back to Blender. Quick axe modelling for remembering how to work in Blender. Next step: texturing!
Topography.