Showing posts with label Texturing. Show all posts
Showing posts with label Texturing. Show all posts

Friday, 25 March 2022

Orc Axe 004: Final

 Final render of the orc axe:


Video showing the texture and the topology:




Friday, 18 February 2022

Orc Axe 003: Texture

 Final axe texture, a combination of Blender materials and textures painted with Photoshop.




Saturday, 18 November 2017

PKT-74 Assault Rifle 002

My first experience with Substance. I think it ended pretty well. Substance is an amazing software, but very demanding for my actual PC. Looking forward to the next project, which will have to wait since I have a commission to finish before Christmas.

I may have exceeded the wearing and the grunge effect, but it was all trying to learn how to get the look of really old metal.


At this point I'm happy with the final result, therefore I won't do any more tweaking to the image in Photoshop.

Saturday, 21 October 2017

St Peter's Church UVW Unwrap

Finally!!! The very painful process of UVW unwrap is finished, it's very possible that some more tweaking is going to be needed, but most of the hard work is done.


The UVW map.


Friday, 10 March 2017

NRS 013 (Final+Turntable)

Finished NRS alien creature... finally!!!






Tuesday, 10 February 2015

Low Poly Crane Truck 009



The final unwrap (with the cable, wheels, seats, etc).
El unwrap final (con el cable, ruedas, asientos etc).




Next: the texturing.
A continuación: el texturizado.

Monday, 9 February 2015

Low Poly Crane Truck 008

Unwrapping of the base of the crane. 
Unwrapping de la base del brazo de la grúa. 



Unwrapping of the main structure of the truck. 
Unwrapping de la estructura principal de la grúa.  



Unwrapping of the hook of the crane. 
Unwrapping del gancho de la grúa.  




Saturday, 7 February 2015

Low Poly Crane Truck 007

Unwrapping of the wheels base base and pivots:
Unwrapping de los ejes de las ruedas.



Unwrapping of the arm of the crane:
Unwrapping de del brazo de la grúa.


Unwrapping of the base of the crane:
Unwrapping de de la base de la grúa.




Friday, 6 February 2015

Low Poly Crane Truck 006

Unwrapping of the crane controls. 
Unwrapping de la cabina de control de la grúa. 




Wednesday, 4 February 2015

Low Poly Crane Truck 005

Unwrapping of the front of the truck.
Unwrapping del frente de la grúa.





Monday, 19 January 2015

3D Arch-Viz Showreel - 2015




My 3D Arch-Viz Showreel - 2015.
Mi Showreel de Visualización Arquitectónica - 2015.



Watch on YouTube here.



Saturday, 8 December 2012

Locke Technique 001

Experimentando con la 'Técnica Locke'. Un poco mas compleja que la 'Técnica Dennis', pero con un resultado tambien muy atractivo.
Experimenting with the 'Locke Technique'. A little more complex than the 'Dennis Technique', but with a very attractive result as well.




Solo se necesita la imagen final y me parece que entre más texturas mejor.
You just need the final image and I think it would help a lot if it has more textures.






Friday, 7 December 2012

Dennis Technique 002

Un ejercicio más usando la 'Técnica Dennis', el modelo se ve bastante bien. De hecho, me gusta más que la imagen que entregue. Clientes...
One more exercise using the 'Dennis Technique', the model looks pretty good. In fact, I like it better than the image I handed in. Clients...



Esta es la imagen original:
This is the original image:


La capa de las lineas:
The lines layer:

La capa de las lineas y la sombra:
The lines and shadow layer:





Saturday, 1 December 2012

Dennis Technique 001

Experimentando con la 'tecnica Dennis' (SketchUp + Photoshop) para lograr un estilo que intenta imitar a la acuarela.
Experimenting with the 'Dennis technique' (SketchUp + Photoshop) to get a watercolour style output.

 

El resultado se logra rapido y es bastante bueno si se le compara con un renderizado sencillo en SketchUp.
You can get a quick result that is actually quite good when compared wirh a simple render in SketchUp.



Y estas son las 3 capas que se necesitan para componer la imagen final:
These are the 3 layers needed to compose the final image.

Las lineas. 
The lines.
 
Las sombras. 
The shadows.
 
El color solido.
The solid colour.





Thursday, 29 November 2012

SketchUp

Aprendiendo a usar SketchUp, este es mi primer render.
Learning how to use SketchUp, this is my first render.




Sunday, 22 July 2012

Parque del Avión

Proyecto de Animación desarrollado en 1 mes para el II Concurso de Video, Animación, Flash y 3D, Arequipa Multimedia.

1 month Animation project developed for the II Concurso de Video, Animación, Flash y 3D, Arequipa Multimedia (contest).



Pilcha, the main character:



Puedes visitar el blog de Parque del Avión aquí.

You can visit Parque del Avión's blog here.




Thursday, 1 March 2012

Batman 010

El 'unfold' del modelo.
Tras varios intentos, esta estas son los bordes utilizados para cortar el modelo y posibilitar el unfold.
Model's unfold
After several attempts, these are the edges used to unfold the model.


El unwrap UV
The UV unwrap.


El resultado de la textura se ve bien, y parece que necesitara poca modificacion.
The resulting texture looks ok, and it seems it will need little tweaking.





Saturday, 26 February 2011

Delirium Tremens: Development

'Delirium Tremens' was a group project (10 Monkeys), where I had the chance to animate, to model and to rig. To watch the final Animation click here.

'Delirium Tremens' fue desarrollado como un proyecto en grupo, donde tuve la oportunidad de animar, riguear y modelar. Para ver la Animacion final haz clic aqui.

The final look:
El look final:



My Models: I took over some of the background characters, and I had some 'artistic' freedom to model them.

Mis Modelos: Me responsabilice por alguno de los personajes secundarios, y tuve algunas libertades artisticas para modelarlos.


The Elephant:

El Elefante:


 

Flame:

Flama:




The Jellyfish: For the Jellyfish there was no rig, it was animated with a deformer along a curve and exported as a model.

La Medusa: Esta no tuvo rig, se animo con un deformer a lo largo de una curva y exportada como un modelo.


The Bird:

El Pajaro:


RIGGING:

Rigueado:



The Elephant: The complexity in the Elephant rigging grew due to the fact that its role started becoming more and more important during the project.

El Elefante: La complejidad del rig en el Elefante crecio debido a que su rol cobro mas y mas importancia a lo largo del proyecto.


The Bird:

El Pajaro:




UNWRAP: I also unwrap all my characters ready for texturing.

MAPEADO: Ademas deje mis personajes listos para ser texturados.


ANIMATION: Some Animation tests.


ANIMACION: Algunos test de las Animaciones.




My main task during the project was to be in charge of the last part of the Animation, simple sequences more according to my actual Animation skills.

Mi rol principal durante este proyecto fue hacerme cargo de la ultima parte de la Animacion, secuencias sencillas muy acorde a mis habilidades como Animador. 





 
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Javier Villegas Portfolio