Showing posts with label 3D Modelling. Show all posts
Showing posts with label 3D Modelling. Show all posts

Friday, 25 March 2022

Orc Axe 004: Final

 Final render of the orc axe:


Video showing the texture and the topology:




Friday, 18 February 2022

Orc Axe 003: Texture

 Final axe texture, a combination of Blender materials and textures painted with Photoshop.




Friday, 11 February 2022

Orc Axe 002: Modelling

 The final model of the axe after changing the 'head'.


The topology:





Friday, 4 February 2022

Orc Axe 001: Modelling

 Back to Blender. Quick axe modelling for remembering how to work in Blender. Next step: texturing!

Topography.



The final model:





Thursday, 8 July 2021

Casa Pinamar 002

 Casa Pinamar cleaned and finished with Blender.




Wednesday, 22 April 2020

Townhouse 003

Some preview renders.





Tuesday, 21 April 2020

Townhouse 002





Monday, 20 April 2020

Townhouse 001

ArchViz using Blender.


You can find the original Townhouse floor plants here.



Wednesday, 1 August 2018

Prototipo PS I-1 Concepts

Series of concepts videos for THIP Consultores' Prototipo PS I-1 to be used in their presentation to explain the concepts behind their design. 

The software used was Blender.








Monday, 30 July 2018

Modelling Showreel - 2018

My Modelling Showreel - 2018
Mi Showreel de Modelado - 2018.



Watch on YouTube here.
Watch on Vimeo here.





Tuesday, 17 July 2018

Prototipo PS I-1

Architectural Visualisation project for THIP Consultores. This is the first time I  finalize a project like this using Unity (basic model in SketchUp was provided by the client), something I wanted to do for a long time. I'm pretty happy with the final result, I learned a lot, struggled a bit with the coding part, but I'm looking forward to the next project.
Prototype PS I-1 is a modular infirmary/health centre building proposal for the Peruvian Health Office (MINSA).





Sunday, 1 July 2018

Batman Helmet 001

Second attempt to model the helmet from the BatmanvSuperman movie. The first step of the process: modelling the helmet in Maya. It's the time now to take it to Pepakura.

Modelling was finished using Maya, using all possible reference from the original helmet and other fam made models.



Front:

Top:

Side:



Saturday, 4 November 2017

PKT-74 Assault Rifle 001

My last model, before I start learning to use Substance is an assault rifle based loosely on the FN FS2000 Tactical Rifle. The model doesn't intend to portrait a fully functional gun, just to be used as a canvas to practice painting textures.

The final model.


The final uvw unwrap.


The FN FS2000 Tactical Rifle.



Saturday, 21 October 2017

St Peter's Church UVW Unwrap

Finally!!! The very painful process of UVW unwrap is finished, it's very possible that some more tweaking is going to be needed, but most of the hard work is done.


The UVW map.


Thursday, 12 October 2017

St Peter's Church Model

The final model of St Peters Church, my first attempt to create assets for games and to sell them hopefully.
Next: texturing.


Wednesday, 27 September 2017

Rat 011

Whiskers.




Tuesday, 26 September 2017

Rat 010

Base.




Monday, 25 September 2017

Rat 009






Saturday, 23 September 2017

Rat 008

Hair render.





Thursday, 21 September 2017

Rat 007





 
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Javier Villegas Portfolio