Showing posts with label 3D Animation. Show all posts
Showing posts with label 3D Animation. Show all posts

Wednesday, 1 August 2018

Prototipo PS I-1 Concepts

Series of concepts videos for THIP Consultores' Prototipo PS I-1 to be used in their presentation to explain the concepts behind their design. 

The software used was Blender.








Tuesday, 17 July 2018

Prototipo PS I-1

Architectural Visualisation project for THIP Consultores. This is the first time I  finalize a project like this using Unity (basic model in SketchUp was provided by the client), something I wanted to do for a long time. I'm pretty happy with the final result, I learned a lot, struggled a bit with the coding part, but I'm looking forward to the next project.
Prototype PS I-1 is a modular infirmary/health centre building proposal for the Peruvian Health Office (MINSA).





Sunday, 18 January 2015

Animation Showreel - 2015


My Animation Showreel - 2015.
Mi Showreel de Animación - 2015.


Watch on YouTube here.
Watch on Vimeo here.





Sunday, 22 July 2012

Parque del Avión

Proyecto de Animación desarrollado en 1 mes para el II Concurso de Video, Animación, Flash y 3D, Arequipa Multimedia.

1 month Animation project developed for the II Concurso de Video, Animación, Flash y 3D, Arequipa Multimedia (contest).



Pilcha, the main character:



Puedes visitar el blog de Parque del Avión aquí.

You can visit Parque del Avión's blog here.




Thursday, 5 April 2012

Pancake 003

Tercera parte de este ejercicio y primer pase para adicionar algo de actuacion en el rostro: basicamente movimiento de cabeza y parpadeo.
Third part of this exercise and first pass to add some acting to the face: basically head movement and eye blinking.

 

The character is Blake 1.6.0 (by Jason Baskin).



Wednesday, 4 April 2012

Pancake 002

Segunda parte de la sincronizacion de voz, conocer cada vez mas el rig ayuda bastante para obtener un buen resultado.
Second part of the Lip-sync exercise, get to better know the rig helps lots to end with a good final result.

 

The character is Blake 1.6.0 (by Jason Baskin).





Tuesday, 3 April 2012

Pancake 001

Nuevo ejercicio de sincronizacion de voz siguiendo el tutorial de George Maestri. Esta es la primera parte, creo que se ve bastante aceptable.
New Lip-sync exercise following George Maestri's tutorial. This is the 1st part, i think it looks pretty acceptable.

The character is Blake 1.6.0 (by Jason Baskin).

 


 

 

Tuesday, 21 February 2012

Bloke Doom 006

La Animacion, final, directo a mi showreel.
The finanl Animation, directly to my showreel.




Thursday, 16 February 2012

Bloke Doom 005

La segunda parte de la sincronizacion de voz.
The second part of the lip-sync.


En esta etapa ya se puede ver algo de actuacion en el rostro.
At this stage a little acting in the face can be seen.


The pre-rigged character is Bloke 2.8.0 ( by Jason Baskin).


Tuesday, 14 February 2012

Bloke Doom 004

La primera parte de la sincronizacion de voz.
The first part of the lip-sync.

Vista de la camara del rostro, aun sin ninguna expresion facial.
View from the face camera, still without any facial expression.


The pre-rigged character is Bloke 2.8.0 ( by Jason Baskin).



Friday, 10 February 2012

Bloke Doom 003

Follow through, overlapping, peso y secondary action finalmente acabados.
Follow through, overlapping, weight and secondary action are finished.


The pre-rigged character is Bloke 2.8.0 ( by Jason Baskin).


 

Wednesday, 8 February 2012

Bloke Doom 002

Comencé a animar con el sonido.
I started to animate with the sound.


Blocking:



 Inbetweens:



Holds:



The pre-rigged character is Bloke 2.8.0 ( by Jason Baskin).


Monday, 6 February 2012

Bloke Doom 001

Parte final del tutorial de George Maestri, una pequeña Animación. Etapa inicial: las 6 poses principales.
Final part of George Maestri's tutorial, a small Animation. First stage: the 6 main poses.

 
 
 
 
 

The pre-rigged character is Bloke 2.8.0 ( by Jason Baskin).


 


Saturday, 22 October 2011

Showreel 2011

Mi Showreel 2011.
My Showreel 2011.






Friday, 14 October 2011

Facial Animation 003

Consonants' lip-sync, Groggy's facial rig is really very difficult to manage, good practice overall though, even when the result is not brilliant.




 

The character is Groggy Rig 1.0.0 (by Zubuyer Kaolin).

 

 

 

Tuesday, 11 October 2011

Facial Animation 002

Vowel's lip-sync, it's not bad, but Groggy's facial rig is very difficult to manage, anyway next will be the consonants.


The character is Groggy Rig 1.0.0 (by Zubuyer Kaolin).

 

 

 

Sunday, 9 October 2011

Facial Animation 001

Some exercises on blinks and how to use them to give more life to a character, and reinforce the movement.

Basic blink:


I found a very good article about blinks by Carlos Baena from where I got this particular tip that I really liked. I changed it a little, but I like the idea of the eyes blinking at different times.
"As for ideas on how to animate a blink, this is something that I've used a lot which I learned from another animator here - I offset the blinks but the actual closure of the eyes occurs on the same frame. This allows for the organic offset without the cartoony (but cool, of course!) eyeblinks that Pixar, for example, often uses.
Basically it works like this:
Frame 10: both eyes are open
Frame 11: Left eye begins to close
Frame 12: Right eye begins to close
Frame 13: BOTH eyes are completely closed
Frame 15: Left eye completely open
Frame 16: Right eye completely open"


Blink and Eye Movement: 


Blink and Head Movement: 




The character is Groggy Rig 1.0.0 (by Zubuyer Kaolin).






Thursday, 6 October 2011

Run cycle

The last cycle for the moment, now I will move to a little more of acting...
Not completely happy with Bloke's head on this one. Once rendered it looks odd.



Bloke 2.8.0 ( by Jason Baskin).



Wednesday, 5 October 2011

Walk cycle/Double bounce


Basic walk cycle, the basis to develop others with more character, like the double-bounce:



Double-bounce, I made this following the Richard Williams' example from TASK, it looks quite funny:





Tuesday, 4 October 2011

Quick Pose to Pose



A quick pose to pose Animation exercise. Basically they're 4 key poses and 1 breakdown. Some overlap also, not sure what to do with the right arm thought...

Pose 01:


Pose 02:


Pose 03:


Breakdown:





The pre-rigged character is Bloke 2.8.0 ( by Jason Baskin).

 
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