Sunday, 17 December 2017

Centro de Salud Pucyura

A project developed for THIP Consultores (Peru). 'Centro de Salud Pucyura' is a hospital in a small community (Vilcabamba-Cusco), it was built on a low budget as an initiative form the local authority. The client asked to experiment with some NPR, so a series of renders were produced to resemble some hand-drawn media like pencil, watercolour, etc.
This is the result:

Architectural-technical render:







Photorealistic render:








Photorealistic/architectural-technical render:








Pencil/photorealistic render:







Pencil render:







The renders were produced with 3ds Max and were post-processed using Photoshop.

This is the video that was part of the project request:




Saturday, 18 November 2017

PKT-74 Assault Rifle 002

My first experience with Substance. I think it ended pretty well. Substance is an amazing software, but very demanding for my actual PC. Looking forward to the next project, which will have to wait since I have a commission to finish before Christmas.

I may have exceeded the wearing and the grunge effect, but it was all trying to learn how to get the look of really old metal.


At this point I'm happy with the final result, therefore I won't do any more tweaking to the image in Photoshop.

Friday, 10 November 2017

Life Drawing 010





Saturday, 4 November 2017

PKT-74 Assault Rifle 001

My last model, before I start learning to use Substance is an assault rifle based loosely on the FN FS2000 Tactical Rifle. The model doesn't intend to portrait a fully functional gun, just to be used as a canvas to practice painting textures.

The final model.


The final uvw unwrap.


The FN FS2000 Tactical Rifle.



Saturday, 28 October 2017

Low Poly Crane Truck 010

This is an old project that I decided to revisit again.


I left it after I finished the uvw unwrap, here it is the new unwrapped model ready for texturing. For this process, I not only used 3ds Max tools, but also a plug-in called TexTool.


And this is how the new unwrapping map looks like.


If everything goes according to plan I should texture the crane truck using Substance Painter.

Saturday, 21 October 2017

St Peter's Church UVW Unwrap

Finally!!! The very painful process of UVW unwrap is finished, it's very possible that some more tweaking is going to be needed, but most of the hard work is done.


The UVW map.


Thursday, 12 October 2017

St Peter's Church Model

The final model of St Peters Church, my first attempt to create assets for games and to sell them hopefully.
Next: texturing.


Thursday, 28 September 2017

Stink by 'Pepe Le Pew'

Design for a mock perfume box.




Rat 012 (Final+Turntable)

The final result of my latest attempt using ZBrush!!!


... and the turntable:




Wednesday, 27 September 2017

Rat 011

Whiskers.




Tuesday, 26 September 2017

Rat 010

Base.




Monday, 25 September 2017

Rat 009






 
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Javier Villegas Portfolio