Saturday, 22 October 2011

Showreel 2011

Mi Showreel 2011.
My Showreel 2011.






Friday, 14 October 2011

Facial Animation 003

Consonants' lip-sync, Groggy's facial rig is really very difficult to manage, good practice overall though, even when the result is not brilliant.




 

The character is Groggy Rig 1.0.0 (by Zubuyer Kaolin).

 

 

 

Tuesday, 11 October 2011

Facial Animation 002

Vowel's lip-sync, it's not bad, but Groggy's facial rig is very difficult to manage, anyway next will be the consonants.


The character is Groggy Rig 1.0.0 (by Zubuyer Kaolin).

 

 

 

Sunday, 9 October 2011

Facial Animation 001

Some exercises on blinks and how to use them to give more life to a character, and reinforce the movement.

Basic blink:


I found a very good article about blinks by Carlos Baena from where I got this particular tip that I really liked. I changed it a little, but I like the idea of the eyes blinking at different times.
"As for ideas on how to animate a blink, this is something that I've used a lot which I learned from another animator here - I offset the blinks but the actual closure of the eyes occurs on the same frame. This allows for the organic offset without the cartoony (but cool, of course!) eyeblinks that Pixar, for example, often uses.
Basically it works like this:
Frame 10: both eyes are open
Frame 11: Left eye begins to close
Frame 12: Right eye begins to close
Frame 13: BOTH eyes are completely closed
Frame 15: Left eye completely open
Frame 16: Right eye completely open"


Blink and Eye Movement: 


Blink and Head Movement: 




The character is Groggy Rig 1.0.0 (by Zubuyer Kaolin).






Thursday, 6 October 2011

Run cycle

The last cycle for the moment, now I will move to a little more of acting...
Not completely happy with Bloke's head on this one. Once rendered it looks odd.



Bloke 2.8.0 ( by Jason Baskin).



Wednesday, 5 October 2011

Walk cycle/Double bounce


Basic walk cycle, the basis to develop others with more character, like the double-bounce:



Double-bounce, I made this following the Richard Williams' example from TASK, it looks quite funny:





Tuesday, 4 October 2011

Quick Pose to Pose



A quick pose to pose Animation exercise. Basically they're 4 key poses and 1 breakdown. Some overlap also, not sure what to do with the right arm thought...

Pose 01:


Pose 02:


Pose 03:


Breakdown:





The pre-rigged character is Bloke 2.8.0 ( by Jason Baskin).

Monday, 3 October 2011

Balance/weight Animation


This is an Animation exercise to stay on shape until some job comes. Just a quick balance/weight exercise; I used the George Maestri's tutorial as reference by the way.

The pre-rigged character I'm using is Bloke 2.8.0 ( by Jason Baskin).





 
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Javier Villegas Portfolio