Saturday, 22 October 2011
Friday, 14 October 2011
Facial Animation 003
14.10.11
javiervillegasportfolio
No comments
Consonants' lip-sync, Groggy's facial rig is really very difficult to manage, good practice overall though, even when the result is not brilliant.
The character is Groggy Rig 1.0.0 (by Zubuyer Kaolin).
Tuesday, 11 October 2011
Facial Animation 002
11.10.11
javiervillegasportfolio
No comments
Vowel's lip-sync, it's not bad, but Groggy's facial rig is very difficult to manage, anyway next will be the consonants.
The character is Groggy Rig 1.0.0 (by Zubuyer Kaolin).
Sunday, 9 October 2011
Facial Animation 001
9.10.11
javiervillegasportfolio
No comments
Some exercises on blinks and how to use them to give more life to a character, and reinforce the movement.
Basic blink:
I found a very good article about blinks by Carlos Baena from where I got this particular tip that I really liked. I changed it a little, but I like the idea of the eyes blinking at different times.
"As
for ideas on how to animate a blink, this is something that I've
used a lot which I learned from another animator here - I offset
the blinks but the actual closure of the eyes occurs on the same
frame. This allows for the organic offset without the cartoony (but
cool, of course!) eyeblinks that Pixar, for example, often uses.
Basically
it works like this:
Frame
10: both eyes are open
Frame 11: Left eye begins to close
Frame 12: Right eye begins to close
Frame 13: BOTH eyes are completely closed
Frame 15: Left eye completely open
Frame 16: Right eye completely open"
Blink and Eye Movement:
Frame 11: Left eye begins to close
Frame 12: Right eye begins to close
Frame 13: BOTH eyes are completely closed
Frame 15: Left eye completely open
Frame 16: Right eye completely open"
Blink and Eye Movement:
Thursday, 6 October 2011
Run cycle
6.10.11
javiervillegasportfolio
No comments
The last cycle for the moment, now I will move to a little more of acting...
Not completely happy with Bloke's head on this one. Once rendered it looks odd.
Wednesday, 5 October 2011
Walk cycle/Double bounce
5.10.11
javiervillegasportfolio
No comments
Basic walk cycle, the basis to develop others with more character, like the double-bounce:
Double-bounce, I made this following the Richard Williams' example from TASK, it looks quite funny:
Tuesday, 4 October 2011
Quick Pose to Pose
4.10.11
javiervillegasportfolio
No comments
A quick pose to pose Animation exercise. Basically they're 4 key poses and 1 breakdown. Some overlap also, not sure what to do with the right arm thought...
Pose 01:
Pose 02:
Pose 03:
Breakdown:
Monday, 3 October 2011
Balance/weight Animation
3.10.11
javiervillegasportfolio
No comments
This is an Animation exercise to stay on shape until some job comes. Just a quick balance/weight exercise; I used the George Maestri's tutorial as reference by the way.
The pre-rigged character I'm using is Bloke 2.8.0 ( by Jason Baskin).